01 · SCOPE AND OVERVIEW
Who this policy covers
Eververse LLC ("Eververse," "we," "us," or "our") operates the Everlife 2 mobile game and the website at playeverlife.com. This policy describes how we handle information when you use either service.
Everlife 2 is intended for people age 13 and older. It is a fictional life simulation game. A character's name, identity, health, relationships, finances, choices, and other life events are part of that fictional story and are not intended to describe the player.
This policy does not cover Everlife Classic or the privacy practices of app stores, social networks, community sites, advertisements, or other services you visit through an external link. Those services apply their own policies.
02 · INFORMATION WE PROCESS
What information is involved
Gameplay data stored on your device
Everlife 2 stores saves, settings, characters, names, traits, choices, relationships, inventories, progress, and purchase entitlement status locally on your device. Saves can include fictional information that would be sensitive if it described a real person, such as health conditions, sexuality, relationships, substance use, crime, finances, or family history. Eververse does not receive this local gameplay data unless you choose to include some of it in a bug report or message to us.
Your operating system or device backup service may include local app data in a device backup. Apple or Google controls those backups under its own settings and privacy terms.
Unity analytics, purchasing, advertising, and technical data
Everlife 2 uses Unity Analytics and Unity In-App Purchasing ("Unity IAP"). The game also includes Unity LevelPlay with the ironSource Ads, Unity Ads, Google AdMob, and Liftoff Monetize adapters for advertising that may be enabled in a release. Google's User Messaging Platform ("UMP") manages applicable advertising privacy choices. Depending on the component, device, region, permissions, release configuration, and service, these SDKs may collect or generate:
- Unity-generated installation, player, session, device, and similar identifiers. Advertising identifiers may also be used when available and permitted.
- IP address and approximate location, such as country or general area inferred from an IP address.
- Device model, manufacturer, operating system and version, language, screen, network, and app or SDK version.
- App launches, sessions, and other standard usage events; purchase activity; and, when advertising is enabled, ad views, ad clicks, and other ad interactions.
- Native-store purchase information such as the store and product, price and currency, purchase history, transaction or receipt status, fulfillment, purchase failures, entitlements, and restoration events.
- Diagnostic, crash, performance, security, and fraud-prevention data.
Not every Unity component receives every category. What is sent depends on the component, platform, release configuration, permissions, and choices. Unity states that Unity IAP version 5.4 and later collects a Unity Installation ID, Unity-generated player and session identifiers, device information, and country by default, and may collect additional identifiers when available. Eververse does not intentionally send the names, characters, choices, or fictional sensitive details in your local save to Unity Analytics.
Unity explains its practices in its Game Player and App User Privacy Policy . Unity provides more detail in its Unity IAP privacy overview . Platform-specific IAP and advertising disclosures are linked under Provider policies below.
Push notifications are being discontinued
The next Everlife 2 app update removes OneSignal and the optional push notification feature. After installing that update, the game will no longer register for push notifications or send data to OneSignal. This change does not remove information previously collected by OneSignal.
Push notifications in older versions
In older versions, if you choose to allow push notifications, Everlife 2 uses OneSignal to deliver rare messages about a major update, a newly available expansion, a confirmed time-limited sale, or one reminder after an inactive period. Before you accept Everlife's notification prompt, OneSignal consent gating prevents the SDK from creating a subscription or sending data to OneSignal.
After you accept, OneSignal may process an Apple Push Notification service or Firebase Cloud Messaging push token; an anonymous OneSignal user or subscription identifier; app version and application identifier; device model, operating system and version, language, time zone, carrier, and permission state; IP address and country inferred from it; first and last session, session count and duration; and notification delivery and open activity. Eververse does not send OneSignal your gameplay or save data, email address, phone number, external account ID, precise location, custom events, or user tags.
In those versions, you can opt out in Everlife 2's Settings menu or use your device's notification settings. Notification taps open Everlife 2 normally and are not added to the game's fictional notification history. OneSignal describes its SDK data in its data collection documentation .
Purchases
Apple App Store and Google Play process purchases. They receive the account, billing, and payment information needed to complete a transaction. Unity IAP connects the game to those stores and may process transaction events and store-provided receipt or signed transaction data to recognize, fulfill, restore, report, and troubleshoot a purchase. Eververse receives and processes the limited purchase information available to the app, such as store and product identifiers, price and currency, a store transaction identifier, transaction or receipt status, fulfillment or failure details, and entitlement status. The game stores entitlement status locally. We do not receive or store your full payment-card or bank account details.
Optional public bug reports
In versions using our Google Sheets bug tracker, choosing Report a Bug sends your report text, game version and build, device platform and model, and a submission timestamp to Google Apps Script and Google Sheets. Reports and these details are public on our website and read-only tracker, together with their status, fix version, and fix date. Do not include personal or sensitive real-world information. This form does not request an email address or attachments.
An undelivered report and its technical details may remain in an on-device retry queue for up to seven days. A random-looking submission identifier prevents duplicate reports during retries. Google also processes requests under its own privacy policy. Viewing the embedded tracker connects your browser to Google.
Earlier game versions use BetaHub for optional bug reports, including any optional email supplied, app and build version, platform, operating system, device model, and timestamp. BetaHub may process network and service logs, including IP addresses. Email addresses and service credentials are not stored in the local retry queue. See the BetaHub Privacy Policy and Google Privacy Policy .
Version checks and website data
When configured, the game makes a network request to check whether a newer app version is available. The server that handles the request can receive ordinary request information such as an IP address, request time, URL, and technical headers.
When you visit playeverlife.com, our hosting and security providers may process an IP address, requested pages, browser and device type, timestamps, referring page, and access, performance, or security logs. Cloudflare uses the necessary __cf_bm cookie to distinguish people from automated traffic and protect the site. Cloudflare says this cookie expires after 30 minutes of inactivity and is scoped to the site where it is set. Read the Cloudflare cookie disclosure and Cloudflare Privacy Policy .
The website does not currently have sign-up forms and does not currently set its own analytics or advertising cookies.
When you choose a website language, we store that preference in an everlife-language cookie for up to one year. You can change it using the language selector or remove it by clearing your browser cookies.
Messages you send us
If you email or otherwise contact us, we receive the contact details, message, attachments, and other information you choose to provide, along with ordinary email service logs.
03 · HOW WE USE INFORMATION
Why information is used
We and our service providers use information to:
- Operate, maintain, deliver, and improve Everlife 2 and the website.
- Recognize purchases, restore entitlements, and provide paid features.
- Deliver, select, limit, and measure advertisements, including preventing invalid traffic and fraud.
- Understand app usage and performance, find bugs, test changes, and improve reliability.
- In older app versions, deliver optional push notifications, record delivery and open status, and stop the inactivity Journey when the app is used again.
- Respond to reports, support requests, privacy requests, and other messages.
- Protect players, our services, and our rights; enforce applicable terms; and meet legal obligations.
We may combine information that does not identify a person and use or disclose it for research, reporting, product improvement, and other lawful purposes. We do not try to reidentify information that has been properly anonymized.
04 · ADVERTISING AND YOUR CHOICES
How advertising works
Everlife 2 includes Unity LevelPlay mediation with ironSource Ads, Unity Ads, Google AdMob, and Liftoff Monetize. If advertising is enabled in a release, the free edition may display interstitial ads through those services and partners configured for that release. Google UMP presents applicable regional privacy choices before advertising starts. Depending on your location, device settings, choices, and applicable law, advertising identifiers and related data may be used for contextual or personalized advertising, targeted advertising, frequency capping, measurement, attribution, and fraud prevention. The specific ad partners and data practices depend on the release configuration.
Eververse does not sell personal information for money. Some laws use broader definitions, however. Transfers of identifiers and activity data to advertising partners may be considered a "sale," "sharing," or targeted advertising under those laws.
You can use the privacy and advertising controls provided by iOS or Android, including available tracking, personalization, or advertising identifier settings. You can also use any privacy link or control shown inside an ad or supplied by the ad provider. These choices may not stop contextual ads or processing needed for security, measurement, or legal compliance. Available controls depend on the release, device, region, and provider; not every choice necessarily appears inside the game.
Purchasing any of the four expansion packs—Nightfall, Fame & Fortune, Life of Crime, or Dreams & Degrees—automatically removes ads forever throughout the game. Restoring an eligible Nightfall or Fame & Fortune purchase from Everlife 1 also removes ads forever. You do not need to own all four expansions. Removing ads does not automatically delete information that an ad provider collected previously. Provider privacy policies explain how to make requests about that data. You may also email us at everlifebugs@gmail.com for help with an advertising privacy request. We may need an advertising or device identifier to locate responsive data, and some requests must be completed directly with the provider.
05 · HOW WE DISCLOSE INFORMATION
Who may receive information
We disclose information only as described here:
- Unity and advertising partners. Unity Analytics and Unity IAP receive technical, usage, and purchase-related data to provide their services. When advertising is enabled, LevelPlay, ironSource Ads, Unity Ads, Google AdMob, Liftoff Monetize, and ad partners configured for that release may receive technical, usage, advertising, and related data.
- OneSignal (older versions only). If you opt in, OneSignal receives push subscription, device, session, permission, delivery, and open information to provide and measure optional push notifications. We do not use OneSignal for email, SMS, precise location, gameplay profiling, or advertising audiences.
- Google Sheets and Apps Script. Google delivers and hosts the public bug tracker and report details.
- BetaHub (earlier versions). BetaHub receives optional bug reports and related technical data so reports can be delivered, stored, and managed. We do not intentionally use bug-report content for advertising.
- Apple and Google. Apple and Google process app-store purchases, downloads, updates, and device or store services. Google also provides our email service.
- Hosting and security providers.Cloudflare and other infrastructure providers process website requests, logs, and security information to host and protect our services.
- Legal and safety recipients. We may disclose information if reasonably necessary to follow law or legal process; protect a person, our services, or our rights; investigate fraud or abuse; or establish, exercise, or defend legal claims.
- Business transfers. Information may be reviewed or transferred as part of a merger, financing, acquisition, reorganization, bankruptcy, or sale of all or part of our business, subject to appropriate confidentiality protections.
- At your direction. We may disclose information when you ask us to or give consent.
Provider policies
These providers may act as our service providers or as independent controllers of information, depending on the service and law. Their official policies explain their own practices and controls:
- Unity privacy policy for players and app users
- Unity Analytics Apple privacy manifest
- Unity Analytics Google Play data safety disclosure
- Unity IAP privacy overview
- Unity IAP Apple privacy manifest
- Unity IAP Google Play data safety disclosure
- Unity LevelPlay Apple privacy disclosure
- Unity LevelPlay Google Play data safety disclosure
- Unity Ads Apple privacy disclosure
- Unity Ads Google Play data safety disclosure
- Google AdMob UMP privacy choices for Unity
- Google AdMob GDPR and publisher privacy information
- Unity and ironSource privacy policy
- Liftoff Monetize privacy policy
- OneSignal Privacy Policy
- Data collected by the OneSignal SDK
- BetaHub Privacy Policy
- BetaHub Security and Data Privacy documentation
- Apple Privacy Policy
- Google Privacy Policy
- Cloudflare Privacy Policy
- Cloudflare cookie disclosure
06 · RETENTION AND DELETION
How long information is kept
We keep personal information only as long as reasonably necessary for the purposes described in this policy, including to provide the service, investigate or document issues, protect security, meet legal and accounting duties, resolve disputes, and defend legal claims. The exact period depends on the type of information, why it is used, how sensitive it is, and applicable legal requirements.
- Local gameplay data remains on your device until you delete or reset it, clear the app's data, uninstall the app, or the device or backup service removes it.
- An undelivered bug report in the on-device retry queue is removed after no more than seven days. Public reports in Google Sheets are kept as long as needed to track and document issues, unless deleted earlier. Earlier reports remain subject to the BetaHub retention described here. BetaHub states that submitted feedback reports are retained indefinitely by default, although an organization administrator can configure automatic retention for inactive reports. A submitted report may therefore remain in the Eververse BetaHub project for the life of the project or service unless it is deleted earlier or a configured retention rule removes it. Eververse may keep a report or support message as long as reasonably needed to manage, investigate, document, verify, or defend the issue.
- Limited purchase and entitlement records may be kept as needed to fulfill or restore a purchase and meet fraud, tax, accounting, and legal requirements. Apple and Google retain their own transaction records under their policies. Unity states that Unity IAP service logs are stored for 90 days and that orders are retained until the controller or data subject requests deletion through the applicable process.
- For information collected by older versions, OneSignal's free-plan user and subscription records are automatically deleted after 18 months of inactivity. Dashboard-sent message records remain until they are manually deleted, while Journey and API message records are generally retained for about 30 days. We suppress a subscription when you opt out where the platform and service permit; device-level permission can also be revoked in iOS or Android settings.
- Analytics, advertising, hosting, and security providers retain information according to their services, settings, legal duties, and privacy policies.
- Information may remain in restricted backups until it is removed through the ordinary backup cycle.
We honor verified deletion requests unless information must be kept for a legal, security, fraud-prevention, accounting, or claims-related reason. Deleting the game does not necessarily delete information already held by Apple, Google, Unity, OneSignal, BetaHub, Cloudflare, an advertising partner, or a device backup service. You may need to contact those providers or use their privacy controls as well.
07 · LEGAL BASES
Why processing is legally permitted
Where a law requires a legal basis, we rely on one or more of the following:
- Contract. Processing needed to provide a feature, recognize a purchase, or respond to a request you make.
- Legitimate interests. Operating and improving the game and website, understanding performance, providing support, protecting security, preventing fraud, and defending our rights, balanced against your rights.
- Consent. Processing based on a choice or permission where consent is required, including certain advertising or device permissions. You may withdraw consent through the relevant control, without affecting processing that already lawfully occurred.
- Legal obligation. Processing required to follow law, respond to valid legal process, or keep required records.
08 · INTERNATIONAL PROCESSING
Information may cross borders
Eververse and its providers may process information in the United States and other countries where they operate. Those countries may have privacy laws that differ from the laws where you live. Where required, we and our providers use recognized safeguards for international transfers, such as contractual protections, adequacy decisions, or other lawful transfer mechanisms.
09 · SECURITY
How information is protected
We use reasonable administrative, technical, and organizational measures designed to protect information in light of its nature and the risks involved. These measures include limiting the information Eververse receives, keeping primary gameplay saves local, using encrypted network connections where supported, restricting access, and relying on established providers for specialized services. No storage or transmission system can be guaranteed completely secure.
10 · YOUR PRIVACY RIGHTS
Choices may depend on where you live
Depending on your location and subject to legal exceptions, you may have the right to:
- Know, confirm, or access the personal information processed about you.
- Correct inaccurate information, delete information, or receive a portable copy.
- Object to or restrict certain processing and withdraw consent where processing is based on consent.
- Opt out of a sale, sharing, targeted advertising, or certain profiling where those rights apply.
- Limit certain uses of sensitive personal information where that right applies.
- Appeal a decision we make about a request and complain to your local privacy or data-protection authority.
To make a request, email everlifebugs@gmail.com. If we deny your request and your law provides an appeal right, reply to our decision and state that you want to appeal. An authorized agent may submit a request where permitted by law.
We may ask for information reasonably needed to verify your identity, authority, device, or request. Information held under a device or advertising identifier may not be connected to your name or email address. We will not discriminate against you for exercising a privacy right.
You can delete local game data using the game or device controls, clear app storage, or uninstall the app. Store, device, and advertising privacy choices are available in your Apple or Google settings and through the relevant provider. These controls may be the most direct way to act on data that Eververse cannot access.
11 · CHILDREN'S PRIVACY
Everlife 2 is for ages 13 and older
Everlife 2 and this website are not directed to children under 13, and we do not knowingly collect personal information from a child under 13. If you believe a child under 13 sent personal information to us, contact us so we can investigate and delete it or ask the appropriate provider to do so. Players who are not old enough to consent to data processing under local law should use the game only with permission from a parent or legal guardian.
12 · CHANGES TO THIS POLICY
When this policy changes
We may update this policy when the game, website, providers, or law changes. We will post the updated policy here and change the effective date. If a change is material, we will provide any additional notice or request any consent required by law.
13 · CONTACT US
Questions or privacy requests
Eververse LLC
Privacy contact: everlifebugs@gmail.com
Please write "Privacy Request" in the subject line and explain the service, device, and right involved. Do not send a password, full payment-card number, or other unnecessary sensitive information.
