Improved translations and text layout, including home details and Settings.
+
Added clearer household notices explaining who moved in and how they are related to you.
+
All 21 pet species, their interactions, and stories are included in the base game.
+
Added an in-app rating prompt and a Rate Everlife option in Settings on iOS.
+
Improved purchase verification on Android.
Fixes
✓
Fixed an iOS save failure and added protection against incomplete saves.
✓
Fixed getting stuck after purchasing a home, including recovery for affected saves.
✓
Fixed grandchild birth announcements appearing without a baby being added to the family.
✓
Fixed repeated retirement offers after retiring.
✓
Fixed missing paydays, retirement income, and work experience after reloading.
✓
Fixed the Game Over restart button not responding.
✓
Fixed the New Life popup closing immediately after opening.
✓
Fixed becoming or starting as a vampire without Nightfall.
✓
Fixed expansion content being accessible without the required expansion.
✓
Fixed expansion lock buttons and incorrect toy-store restrictions.
COMPLETE ARCHIVE
Patch Notes
01Patch 1.0.110 notes+
Changes
Improved performance.
Improved save speed.
Fixes
Fixed missing tutorials for new players.
Fixed some tutorials appearing when tutorials were disabled.
Fixed accidental answers during school questions and job interviews.
Fixed swipes carrying over to the next card.
Fixed question timers running before you could answer or while the game was interrupted.
Fixed loading delays causing questions to time out.
Fixed the Android app icon showing the Unity logo.
Fixed errors caused by closed naming popups.
02Patch 1.01 note+
Hi,
I’m Phil, the solo dev behind E1 and E2. Six years ago, I started making Everlife, the life sim I’d always wanted to play. Within months of launch, it had over a million downloads.
Then you started sharing your ideas on Discord, and I wanted to make them happen. So I did! More than fifty free updates later, there’s still nothing better than adding one of your suggestions and getting to reply, “Coming in the next update!” So swing by our Discord or say hi on your favorite social network and tell me what you’d love to see next.
Everlife 2 is much closer to the game I originally imagined. It took a lot of learning and hard work to get here, and I’m so excited for you to explore the new content, mechanics, and systems I’ve built. And rest assured, I’ve got many free updates and expansions planned, too.
Whether you’ve been here for six years or six seconds, thank you for being part of this. If you’re having fun, please tell a friend, share a screenshot, or leave a five-star review. It makes a HUGE difference!
Thanks again, and have fun!
With love,
Phil
03Patch 0.9.2049 notes+
Changes
Added five branching Drama storylines across 41 cards: a parent's serious illness, a partner's hidden debt, a friend's betrayal, a secret half-sibling, and a sibling's arrest.
Suggested actions now include at most one character or pet interaction, leaving more room for other activities.
The Character Creator's Randomize button now randomizes starting age and gender as well as name and appearance.
Improved Family Tree spacing and long-name handling. The tree opens centered on your character and remembers your zoom level.
The Action Menu now remembers your scroll position when going back.
Added Apple VoiceOver support for cards, choices, and in-game notifications on iPhone and iPad.
Grandchildren can now marry and have children through story progression. Great-grandchildren appear in the Family Tree and can be selected as successors.
Added species-specific sounds to pet cards and interaction outcomes for all 21 pet types.
Added a fictional-content disclaimer to the startup screen.
Fixes
Fixed missing prison actions by moving the full Prison category into the main Action Menu. Other categories are locked and Quick Actions only use prison actions while incarcerated.
Fixed actions disappearing, locking, or changing order because a selected outcome was unavailable. If no outcome can resolve, the Action Menu now stays open and explains why.
Fixed old gold colors appearing in Family, Friend, Love, and Pet interaction categories.
Fixed the blue background not fading out when closing selection menus, including Major and Sexuality selection.
Fixed a stray green arrow appearing over the Action Menu after transitions.
Fixed duplicate Code Prototypes entries appearing in Recent or Favorites, including saved aliases that remained after removing a favorite.
Fixed Coke and Shrooms production actions opening the wrong drug card.
Fixed family and Contact profiles shrinking, disappearing, or popping into view when opened.
Fixed the ferret icon overlapping the Contact menu tabs.
Fixed the Obituary Continue button appearing partly offscreen on iPad.
Fixed duplicate child graduation cards, incorrect Medical School diploma flashes, and stale confirmation overlays when changing graduation choices.
Fixed misplaced Family Tree relationship lines, reversed couple connectors, and lines overlapping character boxes.
Fixed Puberty remaining after age 18, including after loading a save, and Depression appearing while Happiness is 70 or higher.
Fixed ChemiCure being offered after surgery for non-cancer injuries.
Fixed baby portraits becoming transparent at zero Happiness.
Fixed age-inappropriate interactions, including adult actions for newborns, Parenting for teens, fertility options for children, child cheating scenarios, and children appearing as murder targets.
Fixed Murder losing the selected target after choosing a method, launching an unrelated scenario, or failing to register the attempt.
Fixed Household actions choosing unrelated scenarios, targeting the wrong person, or applying no effects.
Fixed household transitions after bankruptcy, succession, and moving towns leaving minors alone, emptying households, or retaining relatives who should have moved out.
Fixed save repairs and relationship changes misclassifying relatives as Exes, removing valid partners, or allowing remarried parents to have children with former partners.
Fixed failed dates creating partners, Find Love disappearing, and proposal or wedding options missing for eligible partners.
Fixed negative child interactions increasing the relationship instead of lowering it.
Fixed switching gyms after unwanted attention lowering Happiness instead of increasing it.
Fixed long film projects showing events out of chronological order.
Fixed successful teen theft increasing Art instead of Crime.
Fixed single characters being described as “technically taken” because of an unrelated friend’s relationship status.
Fixed cards and popups sometimes becoming permanently stuck after pausing or opening another menu, including the Wine dialogue.
Fixed Start New Life sometimes freezing or restoring old progress, and some saves repeatedly returning to the start-of-season screen.
Fixed purchased toys such as the LittleBake Oven and SnuggleSense Bear not appearing as usable Toy Chest actions.
Fixed the Drinks category being empty or unavailable for infants and toddlers.
Fixed the player sometimes aging faster than NPC relatives.
Fixed inherited adult relatives having a higher job rank than their skills support.
Fixed work emergencies using client-specific wording for unrelated careers.
Fixed Bank Financial Services opening empty when no loan was active.
Fixed incorrect names, pronouns, and labels in several cards, including a classmate being called Dad, nephew dating text, gendered child wording, raw animation tags, a rabbit being called a dragon, and leftover character placeholders when declining to ditch school.
Fixed actions with no available outcome consuming a season, and dating started from an action outcome returning to the wrong phase.
Fixed a delayed notification permission response overriding a newer choice to disable notifications.
Fixed errors in UI updates during loading causing valid saved progress, including career data, to be treated as damaged.
Fixed recovery of a damaged setting rolling back unrelated preferences.
Fixed long Action Menu labels and temporary messages crowding navigation controls.
04Patch 0.9.1931 notes+
Important release note: Older saves are no longer migrated and will start fresh under the new save format.
Changes
Completely rebuilt the Action Menu with Search and Categories, Recent, Favorites, and All tabs.
You can now favorite actions for quick access. Recently used actions are tracked automatically.
The Action Menu itself is now ~5% of the size it was before, so it should load much faster on lower-end devices.
Replaced History tab with a new Journal menu featuring Your Story (previously History), Discoveries (previously Codex), Goals (a new system), and Achievements (previously Life Goals).
Added repeatable Goals across three active slots. Completing Goals awards Fate.
Added always-active Achievements that persist across lives and award Fate once.
Pets now die if their Wellbeing reaches zero.
Improved Family Planning: fertility tests are optional, treatment doubles fertility for three years, and outcome cards were rewritten.
Added a new particle effect when Dark Power increases.
Avatar facial animation now uses subtler eye movement while keeping noses and mouths aligned.
Expanded Reduce Motion to suppress more continuous UI animations.
Updated the Game Guide and improved writing across Character Interactions, Trait notifications, and Condition notifications.
Fixes
Fixed Family Planning buttons sometimes starting disabled or not responding.
Fixed child and teen interactions using adult-only work, college, housing, driving, breakup, or alcohol scenarios.
Fixed some interactions using characters outside their intended age range.
Fixed minor saves with missing household data not restoring living parents and siblings.
Fixed breakup and rejection cards reclassifying or permanently deleting saved family members and partners.
Fixed Character Creator and Makeover hiding certain looks.
Fixed tombstones always showing Age 28 instead of the character’s actual age at death.
Fixed proposal ring prices unlocking one Wealth level late.
Fixed mismatched icons across construction, career, crime, addiction, and skill-project cards.
Fixed some drug outcomes rolling addiction twice and making addiction much more likely than intended.
Fixed a severe Alcohol card increasing Nicotine instead of Alcohol.
Fixed family histories using the wrong starting age and giving some NPC couples duplicate or impossible births.
Fixed Hometown randomization not updating its label and sometimes opening the dropdown.
Fixed clearing a starting Trait or Condition shifting other selections or leaving the slot unusable.
Fixed babies speaking during the Cuddle Time interaction.
Fixed obituary text being clipped or positioned outside its scroll area.
Fixed the death background continuing after you successfully switched to a successor.
Fixed the update-required popup appearing repeatedly or opening over another menu.
Fixed jagged spikes and other visual artifacts around rounded UI elements.
05Patch 0.9.1870 notes+
Changes
New “Need Failure” System: Reaching zero in any of the five needs now triggers specific, age-appropriate consequences.
You can now build a house.
Added a “Move Out” action that lets you leave your household without moving to another town.
Added hospital Family Planning, including fertility testing and treatment, donor IVF, surrogacy, and adoption.
Characters now have innate fertility levels that affect conception.
Succession now preserves inheritable assets such as property, vehicles, pets, toys, awards, finished projects, and heirlooms, while removing personal items such as degrees and drugs.
Vampirism can now be unlocked as a starting condition for future characters. Selecting it creates an adult vampire.
Romantic interactions are now age-appropriate: flirt at 6–9, kiss at 10–13, and hook up at 14+.
Added teen-specific relationship and pregnancy events.
Teen jobs now require level 5 in a relevant skill and improve that skill.
Expanded Goals to 215, covering careers, skills, crafting, vehicles, awards, graduate degrees, pets, and more.
NPCs are now more proactive and can initiate interactions.
Losing a fight with a vampire hunter while low on Thirst is now fatal.
Added a tattoo chooser with all 34 tattoo styles.
Health now shows an early warning pulse when low.
Condition-spawning events now use clearer, more precise wording.
Starting Trait and Condition dropdowns now show unlocked options first.
You can now remove hair dye during a Makeover.
Improved frame pacing on Android devices.
Improved closing animations across Choice Menus.
Fixes
Fixed save/load issues that could lose progress, restore an outdated save, start a new life, or leave no playable card.
Fixed corrupted settings and incomplete Delete All resets.
Fixed broken family-tree and succession links, including spouses, parents, children, half-siblings, and pregnancies.
Fixed underage successors living alone instead of with their living parents and siblings.
Fixed resurrection costs not resetting after succession.
Fixed childhood homes sometimes becoming hidden after save repairs.
Fixed Family Bond at character creation so parents and siblings begin at the selected relationship level.
Fixed parental divorce household handling. Your chosen parent and siblings will now remain with you.
Fixed parent, sibling, and offspring home-life cards using relatives outside your household.
Fixed a father’s death canceling an ongoing pregnancy.
Fixed pending babies being lost after reload and baby naming completing too early.
Fixed same-sex adoptions recording only one parent.
Fixed newborn sibling cards using the parent instead of the new baby.
Fixed foster parents leaving at age 18 instead of after high school graduation. Living step-parents are now prioritized as caregivers.
Fixed missing or inappropriate move-in and housing interactions involving older adults, vampire sires, teens, college students, and unsuitable housing.
Fixed deceased characters appearing in normal cards or receiving relationship and wellbeing changes.
Fixed some relationship changes being applied more than once.
Fixed Find Love reopening without candidates and the Dating interface failing to appear.
Fixed making a relationship official sometimes leading into divorce.
Fixed former partners being deleted instead of retained as Exes after some breakups.
Fixed prom dates being labeled as lovers.
Fixed Work Overtime and Therapy outcomes affecting the wrong relationships.
Fixed high school graduation cards being skipped and private school locks.
Fixed prison preventing future college applications after release.
Fixed high school and college transcripts overwriting each other or being cleared by prison.
Fixed child college graduation cards showing abbreviated loan and job prompts.
Fixed college admissions, enrollment, graduation rewards, degree skill rewards, and graduate profile labels, including rewards being missed or repeated after reload.
Fixed elective rewards being lost after restarting the game.
Fixed Interview progress not updating and passed interviews sometimes leaving you unemployed.
Fixed promotion requirements not refreshing when reopening the menu.
Fixed the coworker embezzlement scenario appearing after retirement.
Fixed the Quick Action random button choosing unavailable actions.
Fixed Dark Power increases.
Fixed sellable inventory items not appearing correctly in the emergency sell-off menu.
Fixed doctor treatment choices routing incorrectly and treatments such as Therapy appearing under Conditions in Profile.
Fixed cuddle, sibling, and doctor cards displaying placeholder text.
Fixed offspring time-capsule scenarios appearing for vampires.
Fixed reflection cards and Happiness effects after a murdered character’s death.
Fixed Greek Life scenarios appearing before joining Greek Life or using the wrong fraternity or sorority wording.
Fixed Glacier Peaks and Porta Bella vacations forcing the wrong second activity.
Fixed the Murder menu’s Strangle and Sabotage requirements. Hiring a hitman now correctly costs Wealth.
Fixed malformed Wealth icons in the College Housing menu.
Fixed incorrect speaker labels during wedding vows and teen school cards.
Fixed random aging killing the active character outside the normal death flow.
Fixed Infertility and Injury spawning randomly and Heart Disease appearing before age 30.
Fixed adopted pets not aging after reload, duplicate pet death checks, and invalid cat and dog coat colors.
Fixed Character Creator issues involving duplicate starting traits, randomization running twice, family surnames, sibling ages, and inherited facial features.
Fixed saved characters restoring with incorrect age, gender, vampire state, or appearance colors.
Fixed male toddler face alignment, facial animations affecting gameplay randomness or ignoring Reduce Motion, face layers rendering incorrectly, and gray hair updating late or remaining after becoming a vampire.
Fixed seasonal clouds visibly snapping in Quick Actions and music failing to resume after being paused.
06Patch 0.9.174 notes+
Changes
Vampiric Power is now called Dark Power and is visible in the Skills panel.
Fixes
Continued fixes for bugs introduced in version 0.9.15.
Fixed male children having female red lips.
Other fixes and improvements.
07Patch 0.9.161 note+
Hotfix for an issue that caused action buttons to stop responding properly.
08Patch 0.9.1528 notes+
Changes
Improved writing across many cards.
You’ll now get a pop-up warning if your game is out of date.
Removed bug report shortcut in the bottom navigation panel. You can still report bugs via the Settings menu.
Character dialogue now has a subtitle with their name and relationship.
More accurate cards and new choices when your child graduates from high school.
Two new lips added for female characters.
All male mouths were redone. Bottom lip is closer to upper lip so it doesn’t look like a chin.
Job board postings now require both skill and work experience to be fully eligible before showing higher ranks.
If both parents die before you graduate high school, an older relative will move into your household. Foster parents will only be generated if you have no living adult relatives.
Improved action menu spawning animation.
Better recommended “quick” actions.
Added overdose risk and a new overdose death for dangerous 3x drug doses.
Family Bond now affects your starting relationship with parents and siblings only.
Added vampire-safe alternate text to several sunny/daytime cards.
Fixes
Fixed younger siblings.
The Game Guide topic dropdown now scrolls correctly.
Fixed family bond resetting to zero.
Fixed castle wedding copy so pronoun replacement can’t produce “she’re”.
Household tab now shows all household members plus pets.
Pets now age correctly.
Job board postings now require both skill and work experience to be fully eligible before showing higher ranks.
Private school application gates are fixed.
Improved avatar quality so some looks no longer appear pixelated.
Fixed generated item notifications using the wrong or blank item name before a random name was assigned.
Fixed failed Heimlich outcomes completing the hero goal.
Fixed asthma ambulance outcomes and death cards using the wrong active character/age.
Fixed sibling birth copy that could describe the new baby as your mom.
Fixed birthday actions appearing outside your birth season.
09Patch 0.9.1439 notes+
Changes
After dying, you can continue playing as any living sibling, niece/nephew, child, or grandchild.
Obituaries are now functional.
Improved tombstone layout, better obituary flow, and new succession menu.
You can disable fame in the Settings menu.
Added “Family Bond” as a 5th starting stat you can customize in the Character Creator.
It’s easier to maintain your relationship with your kids.
You will inherit Wealth once both of your birth parents have passed away. Your spouse will also leave you some money when they die.
Your parents can have more children after you create your character, as long as they’re still married.
Elders will now use more age-appropriate looks.
Move out / kick out now removes the target plus their spouse and kids from the household.
If a household member gets married or has children, those characters are added to the household automatically.
If you continue as someone outside your household, their partner and kids will become your new household.
Fixes
Fixed missing sexuality chooser.
Removed bugged vampire skills from Skills panel in Profile.
Fixed lock button overlay in skill creation menus. Now displays the reason you cannot finalize a project.
Fixed pet age text alignment in Contacts menu.
Restored missing text for some retirement homes.
Cleared overlapping subtitles for Bank Loan and Old Age Home menus in Action Menu.
Restarting the game with a pet card will no longer randomly select another pet upon game reload.
Fixed pleading not guilty for a crime starting a gameplay loop.
Fixed bug with the Sell Drugs action.
Fixed incorrect name in new grandchild announcement.
Fixed wellbeing notifications so only your children can trigger child wellbeing updates.
Fixed the quick action title for kicking out a household member.
Fixed partners who already live with you asking to move in again.
Fixed sibling loan interactions showing the “(Relationship)” placeholder.
Fixed quick relationship actions using the wrong active character, so actions like teaching manners apply to the selected child instead of a previously active friend.
Fixed family outing resolution cards using an unrelated active friend instead of an actual family member.
Fixed quick action Murder appearing for teenagers. Both you and the target now must be 18+.
Fixed adopted children not automatically joining your household.
Fixed action outcomes with no matching card leaving the game stuck.
Fixed amenities from old or sold homes unlocking current Action Menu options.
Fixed Fight Vampires quick action appearing for non-vampires.
Fixed rapid repeated SFX getting dropped.
Fixed completed novels and other named projects using placeholder reward names.
Fixed death and reflection cards using generic hard-coded relationship words instead of the actual name/relationship.
Fixed the born-with trait notification flow when no starting traits are selected.
Fixed Game Guide loading so unfinished entries should not appear in-game.
10Patch 0.9.1333 notes+
Changes
8 new graduate school actions for those enrolled in grad school.
Job postings have been redesigned.
The job postings menu now shows one job for each career path. If a job is inaccessible, it now shows the reason.
Job postings will automatically show the highest available rank, so you can start careers mid-way if you have the skill and job experience required.
A graduate degree is now required to apply for some jobs, rather than requiring a degree to progress past rank 5 of certain careers.
Condition symptoms will occur less often, especially if on recommended treatments.
You can now sell condemned homes and vehicles.
Gangs now require 15 Crime skill before reaching out to recruit you, up from just one.
Might and Dominion skills have been combined into Dark Power. Your Dark Power progresses more slowly than traditional skills, so it takes decades (or even centuries) to become a powerful vampire.
When getting arrested, vampires may now utilize their Dark Power to fight with supernatural strength, flee with supernatural speed, or hypnotize the police to drop the case entirely.
New action that allows vampires to drink blood in prison.
New murder type for vampires: Drain.
Skill point displays are now labeled in the Action Menu.
Scenarios about siblings and other family members now specify the family relationship in the blurb so you have more context.
Fixes
Fixed missing vehicles.
Fixed pet contact items.
Fixed hair dye randomize button.
Fixed creation-menu extras so bottom options, including “Commission Cover,” select the correct add-on.
Fixed project naming so films and other named creations keep the player-entered title instead of using placeholder names.
Fixed Action Menu page switching so only the intended menu page stays active, preventing family/interact options from appearing behind other menus.
Continued Goal cleanup, including new goals and retired/reworked older content.
Fixed Toy Chest availability so it appears from ages 0-12 with no childhood lock.
Fixed rejected sires, friends, lovers, and hookup contacts lingering in the character list after saying no.
Fixed child-in-laws and grandchildren moving into the household correctly while keeping their existing relationship types.
Fixed the sexuality choice menu so it appears once per life.
Fixed the sexuality confirmation text so attraction is labeled correctly.
Fixed partner move-in requests appearing before high school graduation.
Fixed infertility diagnoses appearing after you have already had children.
Fixed the true crime podcast outcome increasing happiness instead of lowering it.
Fixed the fake ID bar scenario appearing for characters who are already old enough to enter.
Many other bug fixes and improvements.
11Patch 0.9.1230 notes+
Changes
Graphics quality settings now also cap FPS and reduce resolution to further improve performance. High = 100% resolution/60 FPS, Balanced = 85% resolution/60 FPS, and Performance = 70% resolution/45 FPS.
If someone in your household dislikes you, they may decide to move out.
If your parents get divorced, you must now choose who to live with.
If you dump or divorce a partner, they will now leave your household.
Choosing “surprise me” for sexuality will now reveal what sexuality was chosen.
Characters can now only become estranged if they are 18 or older.
Adjusted Skip Year to use a strict 4-season counter rather than skipping to the next age-up.
You can now randomize your starting needs.
Family tree now shows all your kids, even if they are from multiple partners.
Fixes
Adding starting traits + conditions now works.
Getting a job is now more secure.
Tombstone now shows name, cause of death, and properly triggers your obituary.
You can no longer get both conflicting traits, like Good and Evil.
All adult characters should now have jobs.
Fixed skip year bypassing important notifications.
Fixed contact page popup size bug.
Fixed a bug that could cause you to propose to someone other than your partner.
Fixed prison action bugs.
Bankruptcy can no longer occur while in college.
Fixed pet interactions in quick action menu.
Fixed character move-in issues.
Settings will no longer reset when starting a new life.
Volume sliders should no longer break.
12Patch 0.9.111 note+
Fixes
Hotfix for performance issues
13Patch 0.9.1020 notes+
Changes
Seasonal action suggestion menu has been expanded to include interactions and menu categories.
Toys are now available until you turn 13, with new age-appropriate outcome variants.
Reorganized action menu. Actions restricted by age will now only appear 5 years before unlocking, cleaning up menu clutter while only providing relevant, upcoming information. If it says you must be an adult, you must also graduate from high school (not just turn 18).
Save system is now more durable, with fewer crashes and new data loss safeguards.
Your fiancé will automatically join your household when you merge your bank accounts before getting married.
Your partner will ask to move in with you if they really like you.
You will now gain Happiness when a character dies that you killed, rather than losing Happiness.
Fixes
Fixed more job starting issues.
Fixed add to household crashes.
Fixed prom event deleting your existing partner.
Fixed music pausing/resuming issue.
Fixed notifications being wiped after restarting the game.
Fixed bug that didn’t add adopted children to the household.
Fixed Heartiva treatment bugs.
Fixed dead characters continuing to age.
Fixed vampires getting health conditions that they’d be immune to, like dementia or cancer.
Fixed grandchild birth announcement card.
Fixed Porta Bella vacation not starting.
Fixed broken marital status on profile.
Fixed text speed not increasing.
14Patch 0.9.911 notes+
Changes
New System: Households! The game now distinguishes between who you’re related to and who you actually live with.
New “Ask to Move In”, “Ask to Move Out”, and “Kick Out” interactions. Live with friends, grandparents, hookups… whoever! Spouses will always move together, and children under 18 will always follow their mother. You cannot move others in/out of your home, so move out first to start your own household, then invite whoever you want.
New UI for deceased characters in the Contacts menu.
UI updates and improvements for the Profile and Contacts menus.
You may now adopt pets from birth.
Fixes
Fixed jobs not starting.
Fixed electives not awarding skill points.
Fixed frozen popularity/fame slider.
Fixed skill project extras closing the menu when tapped.
Fixed pet interaction buttons.
Fixed crawl + explore outside actions.
15Patch 0.9.815 notes+
Changes
Performance improvements on lower-end devices.
New quality setting. Auto-detects based on device but you can override.
Improved sorting in Contacts menu.
Bunch of new vampire-specific outcomes for actions.
Tutorial intro added. More tutorial cards will be added throughout the beta.
It’s now easier to make friends, even with no charisma skill.
Fixes
Fixed prison menu not allowing you to submit an action.
Fixed pregnancy announcements being skipped.
Fixed some cards referencing the wrong character.
Fixed pet cards referencing humans and not the active pet.
Fixed bug that could prevent college graduation.
Fixed bug with career flow.
Fixed a bug with marriage flow.
Fixed surname selector when naming a new baby.
Various tweaks and fixes.
16Patch 0.9.713 notes+
Changes
Thamesbridge Prep entry requirement reduced from 90+ to 70+.
Random pregnancy chance has been dramatically reduced, and all pregnancy rates in the game have been unified and balanced. Expect 1-2 random pregnancies per lifetime rather than 9-10.
All characters are now presented with the choice to use protection or not when hooking up, rather than just male characters.
Successfully using protection when hooking up now prevents pregnancy 100% of the time. However, there is a small chance of it breaking. You’ll be notified if it does.
Fame will now only spawn after graduating high school. Popularity will cap at 100 until after graduation, where increasing it past 100 evolves it into Fame.
Check out the pet store for a bunch of new pets to adopt.
Fixes
Switching from Popularity to Fame and back should now run smoothly.
Some cards no longer mistakenly show “you’re an adult” texts.
Vacation activities are now working properly.
Pregnancies will no longer continue after termination.
Parent and grandparent surnames now automatically update when you get to Family page in Character Creator.
College tuition will now be taken from your Wealth when starting college.
College electives now actually increase your skills.
17Patch 0.9.630 notes+
Changes
Your actions, choices, and decisions now shape your traits. This was implemented already for a few traits, but now works across all 41 of them.
New school club: Study Group. Join to improve your grades instead of a skill.
See expanded character information when tapping on a character in the Contacts menu.
You can now reach out to an estranged family member for a chance at reconciliation (or more heartache).
When you go to prison, all pending projects will now be cancelled, and you’ll now be expelled from college or grad school if enrolled.
Prison now has a unique set of addiction withdrawal cards.
New, unique (and sometimes dangerous) outcomes for elders when doing physical activities.
New Toy Store in Town category of Action Menu. You must now purchase toys for them to show up in your Toy Chest.
Town actions now unlock at more appropriate ages, with adult locations requiring adulthood and high school graduation.
Failed murder attempts now lead to attempted murder charges instead of the full murder charge.
Visual overhaul for timed cards (driver’s license, pop quiz, TV interview and job interview).
Fixed and finished menu for Dark Power vampire skill.
Cost of a resurrection is now more clear.
New particle FX for grade changes.
Fixes
When starting college, high school grades should now always be wiped from report card.
Higher Education menu should now appear correctly after high school graduation.
Skill projects that aren’t named no longer have naming UI.
Fixed several arrest, bribe, and prison-sentencing flow bugs.
Death follow-up/reflection cards should now refer to the person who actually died.
Job menus and status text should no longer say you’re unemployed after getting a job.
Trait quantity limits now work more reliably, preventing duplicate copies of the same trait.
Active treatments now show their active overlay when opening the Treatments menu.
Tapping a selected Creation Menu extra now removes it instead of closing the Action Menu.
Relationship placeholders should now replace correctly on cards that use relationship text.
Initial prison sentence notifications should no longer spoil the sentence before the card reveals it.
Rejecting a hookup candidate should no longer break the next card or active character.
Tummy Time, Crawl Around, and Explore Outside actions are now clickable and now unlock at the correct ages.
Decorate Space action should no longer pull unrelated outcomes.
Vampire interaction menus now hide Turn into a Vampire for existing vampires and show Feed Together instead.
Fixed amenities page showing all amenity options rather than just owned amenities.
18Patch 0.9.520 notes+
Changes
Significant performance optimizations and improvements.
Previously, mental health conditions only spawned when Happiness was 0-30, and physical health conditions only spawned when Health was 0-30. Now, conditions may spawn at any time. The lower your Health and Happiness, the higher the chance of spawning a new condition is, but now you can get cancer with high Health, for example.
Exes can now get pregnant and have your babies. You can now interact with your ex and try to rekindle your romance.
After a hookup, you can now choose whether to save their contact or not. If, you can still find each other if one of you ends up pregnant.
When you make a new relationship official, you will get a card giving you the option to easily dump all your current hookups. Otherwise, your new partner may find out about your other lovers and dump you.
Particles now have SFX.
The condition of your childhood home can no longer decay.
Action Menu layout further improved and polished.
Bug reporter is no longer limited to ten submissions a day.
Fixes
Fixed being sent to slums.
Fixed Family Outing and Explore Outside actions.
Fixed some broken category links in Action Menu, like the Adoption Agency.
Fixed vacations.
Fixed pregnancy flow for some edge-cases.
Fixed some cards showing (Name) placeholder.
Fixed a bug that prevented second pregnancy from continuing.
Fixed scenario looping bug after adopting a dog.
Fixed obituary failing to start.
Fixed aging up every winter. Now you’ll age up during your birthday season only.
Fixed bug that prevented prison from ending when you completed your sentence.
19Patch 0.9.427 notes+
Changes
Reorganized the Action Menu with some new categories.
Removed meta progression menu and EXP. A new currency, Fate, is earned by completing Goals and is used to bring your character back from death.
Game background now changes color depending on card type.
Reduced condition decay. Homes now degrade by 2% per year, while vehicles degrade by 4% per year.
Added low condition warning cards for vehicles and properties.
Updated the career panel in Profile with a streamlined job history and resume view.
Scenarios and actions that grant skill points now award 2–3 points. If you have a trait that boosts that skill, you will gain 3–5 points instead.
Sibling scenarios are now less common.
Telling the father of your child that you are pregnant now triggers an appropriate reaction.
You can now receive a college scholarship if your grades are high enough.
You will now be notified when you become famous or lose your fame.
Mental health conditions can now appear when Happiness is between 0 and 50, up from 0 and 30.
Physical health conditions can now appear when Health is between 0 and 50, up from 0 and 30.
Vampires are now 50% less pale.
Fixes
You will no longer get put in a slum when you’re born rich.
Prison now properly blocks most other content from appearing.
Prison events + release should now spawn correctly.
Career ladder requirements now correctly show whether you meet the required skill and experience levels.
Major selection followup card now displays the proper blurbs.
Thamesbridge Prep now requires Work to be 90+ rather than your GPA to be A-, so you may now apply before high school.
Fixed prom storyline.
Fixed college actions.
Fixed applying for jobs.
Fixed overlapping music tracks.
Fixed many career scenarios not being drawable.
Stability improvements added to many cards.
Will no longer show Feed Together unless you and the person you’re interacting with are both vampires.
20Patch 0.9.328 notes+
Changes
You can now access the bottom menu bar from inside the full Action Menu.
Homes, vehicles, and other unique items now have custom Inventory views showing traits, amenities, condition, and selling options.
Increased pregnancy chance when hooking up.
Reduced facial animation intensity to prevent eyes from wandering too far.
You can now close the Start a New Game panel without starting a new game.
Temporarily removed the unfinished Build a Property menu.
Improved genetics.
Improved college acceptance rates. You can no longer be rejected if you meet the grade requirements.
The Work icon is now locked when you are not working or in school.
The Health icon now changes to Thirst if you are a vampire.
Fixes
Fixed graduate school progression.
Fixed vacation booking.
Fixed broken character interactions.
Fixed a crash caused by rejecting a hookup.
Fixed more vampirism conversion bugs.
Fixed arrest and prison flow.
Fixed more dating minigame bugs.
Fixed Make Official interactions with hookups and Make Love interactions with partners.
Fixed Greek Life not appearing in college.
Fixed death notifications not appearing for some characters.
Fixed dead characters appearing in scenarios, Contacts menus, and Interactions menus.
Fixed random career events spawning for the wrong career.
Fixed college progression bugs.
Fixed the Vampire Bar not being clickable.
Fixed puberty extending into adulthood.
Fixed pet store layout.
Fixed blank cards getting players stuck. Blank cards can now be dismissed.
Plus many other miscellaneous fixes and improvements.
21Patch 0.9.231 notes+
Changes
Inventory now shows an item's condition if it has one.
Similar History notifications are now grouped automatically to reduce repeat messages.
Discovered starter traits and conditions now unlock their Encyclopedia entries and character creation options.
Skill-related actions now increase the related skill.
Random trait events now only appear after age 18, preventing inappropriate trait events for babies and children.
The dating minigame now lasts 3 rounds as intended, instead of 4.
Improved UI issues in the Game Guide.
Fixes
Fixed the Buy a Home menu after graduating from college.
Fixed successful cop bribes still sending your character to jail.
Fixed grades not showing correctly on report cards, affecting college admissions properly, or failing to display each year.
Fixed inventory sell/remove flows not refreshing correctly.
Fixed breakup, make-official, lover, and partner pregnancy flows targeting the wrong character.
Fixed baby naming issues, including twin births, repeated naming prompts, placeholder surnames, and panel polish.
Fixed pet aging, shop setup, save timing, and interaction timing issues.
Fixed Game Over, Start New Life, and save/reload handling.
Fixed death flow, obituary flow, resurrection routing, and restarting after death.
Fixed a vampire transformation crash caused by non-death cards using death-flow logic.
Fixed sport actions sometimes spawning both positive and negative outcomes.
Fixed Pop Quiz cards that could show blank text after loading or high quiz rolls.
Fixed cards continuing to spawn or animate after switching away from the Play tab.
Fixed undiscovered Codex entries so they now show the correct faded locked icon instead of appearing blank.
Fixed estranged family rows appearing blank in the Action Menu.
Fixed the broken wedding flow.
Fixed the Propose interaction reappearing after marriage.
Fixed Study Abroad appearing after graduation.
Fixed private school and college scenarios appearing after graduation.
Fixed blank or missing interaction pages. The interactions menu now only shows characters who are actually interactable.
Fixed city housing so characters living in cities now receive apartments instead of houses.
22Patch 0.9.122 notes+
Changes
Added a splash screen.
The email address field in the bug reporter is now optional.
The bug reporter now remembers your email address between sessions.
Added a new Reduce Motion accessibility toggle to the Settings menu.
Needs now start at 50 by default, instead of 25.
New characters now start with 0 overflow need points in character creation.
Health can no longer be lowered below 10 during character creation, since doing so could cause instant death.
Estranged family members now remain visible and are labeled as estranged instead of being hidden from the interactions menu. Family members become estranged when your relationship reaches zero.
Fixes
Fixed issues with the death flow.
Fixed No Owned Properties cards appearing when the player already owns a home.
Fixed players getting stuck on the Realty page after a failed home purchase.
Fixed newly created characters sometimes starting with 0 needs and immediately dying.
Fixed babies being able to access vampire bar and blood bank actions.
Fixed a crash caused by rejecting a prom invitation.
Fixed pop quizzes sometimes appearing blank.
Fixed issues with the baby naming screen.
Fixed zodiac text being stuck on Gemini in the Profile menu.
Fixed the Start a New Life button in the Settings menu.
Fixed the spawn chance of some repetitive events.
Fixed age-inappropriate cards appearing for babies.
Fixed How to Play menu spawning and despawning issues.
Fixed avatar faces shaking when changing or randomizing characters.