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Everlife v1.2 Patch Notes


The stat system has been expanded. It is now more forgiving, more flexible, and more reactive.

  • Physical is now the ONLY stat that can directly kill you.

  • If you hit zero Mental, instead of dying, your character will have a mental breakdown.

    • 24 new “mental breakdown” cards.

  • If you hit zero Wealth, instead of dying, your character will be evicted from their home.

    • 24 new “homeless” cards.

  • If you hit zero Family, your family will still cut you off, but there are now opportunities to fix things.

  • Base starting values for Mental, Physical and Wealth stats reduced from 65 to 50.

  • Updated tutorial to reflect these changes.


The parent/backstory system has been revamped. Cards you get from birth to adulthood will more accurately reflect the type of parents you have.

  • 20 new and revamped cards for infants that better reflect your parent type.

    • You will now get 3 cards as an infant instead of two.

  • 12 new cards for toddlers and children with bad parents.

  • Many existing cards involving parental reactions were updated with different outcomes depending on parent type. For example, if you have a nightmare as a child and choose to wake up your parents, the outcome will be negative if you have bad/neglectful parents.

  • Reduced impact of backstory cards + infant cards on stats.

  • 15 new cards for college.

  • 24 new cards and evolution opportunities for all four skills.

    • Additional skills are coming soon!

  • New Life Goal:

    • Flying Private

  • Retirement age raised from 65 to 70.

  • Countdown timer for pop quizzes and driver’s exam cards increased by 2 seconds.

  • After purchasing a Deck, the Deck info will remain visible on that product page.

    • Also, some new sound + particle FX when purchasing Decks.

  • Fixed bug that caused your firstborn adopted child to not appear on the Household tab.

  • When dying hair after going gray, the blonde option now properly sets hair color to blonde.

  • The Debauchery + Nip and Tuck Life Goals can now be completed via a Midlife Crisis.

Be sure to join our new Discord for the latest info and updates.

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Everlife 3.3 Patch Notes

CAREER CHANGES Careers are now much more accessible. Starting a job now requires a level 1 skill instead of level 2, and careers only require a level 2 skill instead of level 5. While getting hired is

Everlife 3.2 Patch Notes

STAT + DEATH CHANGES The Mental and Wealth stats are no longer fatal. If your Wealth falls to 0, you’ll be forced to declare bankruptcy. If your Mental falls to 0, you’ll experience a mental breakdown

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