top of page

Everlife v1.1 Patch Notes

  • Getaway Deck

    • Looking for a way to escape the monotony of everyday life? Unlock the Getaway Deck, pack your bags, and embark on the trip of a lifetime! Set your budget, choose from six unique vacation destinations, and prepare for plenty of new experiences. Whether you're a seasoned traveler or a first-time explorer, the new vacation system will surely satisfy your wanderlust.

  • Gameplay

    • Resurrection no longer costs real money! Instead, it costs 500 EXP. Experience Points are earned by completing Life Goals.

  • Game Interface

    • The Settings tab in the bottom navigation bar has been redesigned. It now includes access to Decks, Graveyard, Roadmap, Bugs, and Updates. Previously, those pages/links were only accessible via the main menu. The Settings page accessible from the main menu is unchanged.

    • The “Reset Tutorial” option in Settings has been changed to a toggle to more clearly indicate the current on/off state of the tutorial.

    • An Unlock Perks button has been added to the Life Goals page (only while actively playing), since you’ll use EXP earned from completing Life Goals to unlock Perks.

    • The “Shuffle Goals” button has been moved and updated with a new look and new effects.

    • The titles of your active Life Goals are now displayed on the Profile page.

    • “Updates” button in the main menu changed to “More Info”.

    • New effects for the dating progress bar.

    • Added haptic feedbacks (vibrations) for most buttons.

  • The “Lose Spouse” and “Get a Tattoo” Milestones will now properly activate.

  • Fixed bug that could cause players to get stuck in college without graduating.

  • Added a failsafe to ensure the Culinary Career is unlocked after graduating from Culinary School.

  • No other high-priority cards (promotions, deaths…etc.) should appear while dating.

  • Fixed bug that caused nameless children to be born if you declined a spouse’s request to have children.

  • Job-related cards will now only appear after you get the job intro popup.

  • Fixed several buggy cards.

The first week of Everlife has been an incredible success, and I can’t wait to continue improving and expanding the game. Be sure to join our new Discord for the latest info and updates.

Thank you all for your support!

Recent Posts

See All

Everlife 3.4 Patch Notes

ACTIVITIES AND DECISIONS Actions have been split into two categories: Activities and Decisions. Starting at age 16, you’ll get to choose one of each per year. Most actions, like “Go hiking” or “Dine o

Everlife 3.3 Patch Notes

CAREER CHANGES Careers are now much more accessible. Starting a job now requires a level 1 skill instead of level 2, and careers only require a level 2 skill instead of level 5. While getting hired is

Everlife 3.2 Patch Notes

STAT + DEATH CHANGES The Mental and Wealth stats are no longer fatal. If your Wealth falls to 0, you’ll be forced to declare bankruptcy. If your Mental falls to 0, you’ll experience a mental breakdown

bottom of page