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Everlife 3.4 Patch Notes

ACTIVITIES AND DECISIONS

  • Actions have been split into two categories: Activities and Decisions. Starting at age 16, you’ll get to choose one of each per year.

  • Most actions, like “Go hiking” or “Dine out” have been changed to Activities.

  • Important actions like “Find a job” or “Propose” have become Decisions, so you can make important life changes without sacrificing an entire year.

  • The Activity menu has been reorganized. The new categories are: Interactions, Recreation, Skills, Productivity, School, and College. Categories dynamically appear and disappear as your life changes.


SKILL DEVELOPMENT

  • Use the new “Skills” category in the action menu to view all skill-related Activities.

  • Each skill has one “practice” Activity that allows you to safely develop that skill without fear of a negative outcome.

  • Each skill also has one (or two) Activities where skill level determines your chance of a successful outcome. Your success rate is now visible on these Activities. Each skill point increases your chance by 10%, so if your skill level is 7, you’ll have a 70% chance of success.


PARENT + PARTNER INTERACTIONS

  • You can interact with your parents and partner in the new “Interactions” category in the Activity menu. Child, sibling and pet interactions will arrive in a future update!

  • Social actions like “See family therapist” and “Buy a gift” have been moved to each character’s respective sub-menu.


SIBLINGS

  • You can now have an older sibling, a younger sibling, both, or neither.


PROFILE UI, TRAITS AND CONDITIONS

  • Trait, Condition, Vehicle and Degree panels on the Profile now dynamically resize.

  • The trait and condition limit has been removed.


SOCIAL MEDIA AND FOLLOWERS

  • The social media career has been revamped and integrated with followers.

  • You must have 10,000 followers to begin the social media career, and each promotion requires meeting a specific threshold of followers.

  • The social media skill determines your chance of success when attempting to gain followers.

  • Follower count is more dynamic and will realistically grow with time.

  • If you’re famous, your follower account will grow accordingly.


HOMETOWNS AND CONSEQUENCES

  • You now have a hometown! Each hometown has a different childhood effect.

  • New town-specific bonuses and consequences.


BACKSTORY EDITOR

  • The backstory editor has been upgraded! It’s now more interactive, and has some new options.

  • All players may now choose a hometown, and Deluxe Deck owners can choose their family economic class, the number and gender of their siblings, and their starting stat levels.


PAY DAY CHANGES

  • While employed, you will now be paid every 5 years instead of every 10 years.

  • Salary is influenced by job level, not career track. Each career has the same earning potential at the higher levels.

  • Your salary is now calculated by tripling your job level. For example, if you’re at level 3 of a career, you’ll be paid 9 Wealth every 5 years. If you’re at level 1, you’ll only make 3 Wealth every 5 years.


EXPANDED PODCAST CREATION AND FILMMAKING

  • Choose the title and genre of your works, and experience more specific outcomes.


PERK CHANGES

  • The Asset Architect perk is now called Style Swap, and it unlocks a new “Get a Haircut” Decision.

  • The “Invest” Activity no longer requires unlocking a perk.

  • If you previously unlocked the Asset Architect perk, the new Style Swap perk will automatically be unlocked.


MISC.

  • Many UI adjustments and improvements.

  • Improved clarity and readability of body text font.

  • Joining a school club is no longer an Activity. It is now automatic when your character turns 15.

  • New “reflection” cards when reaching a new decade.


BUG FIXES

  • Fixed a bug that caused female dates to appear as males.

  • Fixed a bug that prevented grandchildren list from clearing after starting a new life.

  • Fixed a bug that caused layout issues with the skills and life goals menus.

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