top of page
BACKGROUND.png
updatestitle.png

Everlife 3.2 Patch Notes

STAT + DEATH CHANGES

  • The Mental and Wealth stats are no longer fatal.

  • If your Wealth falls to 0, you’ll be forced to declare bankruptcy.

  • If your Mental falls to 0, you’ll experience a mental breakdown.


BANKRUPTCY

  • A new consequence for running out of money. You will lose your current home and vehicle, and must then move into the slums (urban) or trailer park (suburban or rural).

  • Bankruptcy won’t occur until you reach adulthood, but there are other consequences for low/zero Wealth for children and teens.


MENTAL BREAKDOWNS

  • 40 new mental breakdown outcomes.

  • Breakdowns are now scenario-based. You can choose which behavior you’d like to do to improve your mental health and “complete” the breakdown.

  • Breakdowns now have two phases:

  • In the first phase, still deep in psychosis, you have to do something based on a hallucination or delusion.

  • In the second phase, you have to do something self-destructive.

  • Breakdowns won’t occur until you reach adulthood, but there are other consequences for low/zero Mental for children and teens.

Recent Posts

See All

Everlife 3.9 Patch Notes

Please start a new life after updating to avoid issues. UI CHANGES Complete overhaul of Character Creator interface Visual improvements and updates to most menus CHILDHOOD DRAMA Bullies Rumors Peer pr

Everlife 3.8 Patch Notes

DRAMA EVENTS New event type for adults: Drama Drama events occur at the beginning of the year The probability of a Drama event occurring each year can be tuned between 10% (green face) and 50% (red fa

Everlife 3.7 Patch Notes

ACTION CHANGES Character interactions and actions dependent on skills are now considered activities Each year, you’ll select one activity, one decision (optional), and one skill to train Skill trainin

Comments


bottom of page