top of page

Everlife 3.2 Patch Notes


  • The Mental and Wealth stats are no longer fatal.

  • If your Wealth falls to 0, you’ll be forced to declare bankruptcy.

  • If your Mental falls to 0, you’ll experience a mental breakdown.


  • A new consequence for running out of money. You will lose your current home and vehicle, and must then move into the slums (urban) or trailer park (suburban or rural).

  • Bankruptcy won’t occur until you reach adulthood, but there are other consequences for low/zero Wealth for children and teens.


  • 40 new mental breakdown outcomes.

  • Breakdowns are now scenario-based. You can choose which behavior you’d like to do to improve your mental health and “complete” the breakdown.

  • Breakdowns now have two phases:

  • In the first phase, still deep in psychosis, you have to do something based on a hallucination or delusion.

  • In the second phase, you have to do something self-destructive.

  • Breakdowns won’t occur until you reach adulthood, but there are other consequences for low/zero Mental for children and teens.

Recent Posts

See All

Everlife 3.4 Patch Notes

ACTIVITIES AND DECISIONS Actions have been split into two categories: Activities and Decisions. Starting at age 16, you’ll get to choose one of each per year. Most actions, like “Go hiking” or “Dine o

Everlife 3.3 Patch Notes

CAREER CHANGES Careers are now much more accessible. Starting a job now requires a level 1 skill instead of level 2, and careers only require a level 2 skill instead of level 5. While getting hired is

Everlife 3.1 Patch Notes

NOTE: Please start a new life after updating the game to avoid compatibility issues. DATING OVERHAUL Use the new “Find your match” action to swipe through potential love interests. Read their profile

bottom of page